top of page
Messenger_creation_310E241D-799B-43DB-8D2E-6765E383861D_edited_edited.jpg

Flip A Shot Rules

This is a party game where players take on the roles of Heroes, Villains, Legends, or Tricksters and compete to be the last one standing.

Players draw cards, form teams, and use their character’s abilities to survive. Points determine how long you stay in the game—lose all your points, and you’re out!

The goal? Outlast everyone else—either solo or with your team—to win!

How To Play

Side Rules - If Nobodys Keeping Track Then You Got Away With It. Your Drinking So Pay Attention Cause Nobody Is Going To Do It For You.. The Idea Is To Get Everyone Drunk So That Your Character Can Survive The Game.

Step 1: Starting the Game

     Random Selection

         Shuffle the Character Cards and deal one to each player, in a random order.

         Each player gets the character they draw—no trades or changes.

   •   Pick Your Own

        Choose Your Own Champion

Step 2: Assigning Teams

        -Every man for himself - allowed 

        -Duos- allowed

        -Trios- allowed

        -Full squads consists of 4 or 5 man teams and must follow the rules below
   •    Heroes (Blue): All heroes are on the same team.
   •    Villains (Red): All villains are on the same team.
   •    Legends & Tricksters (Gold & Purple): These are players who may form teams within the two factions. Teams teams must be somewhat balanced in the number of members on each team

Step 3: Flip a Shot
   •    Each player takes turns drawing a card from one of the four decks.
   •    After drawing, shuffle the card back into its deck.
   •    Play continues clockwise.

Step 4: Winning the Game
   •    The last player or team standing wins.

   •    If you're out of alcohol; the player or team with the most total points wins.

Point System

          Each champion card has three numbers in the top right corner, showing different point values for gameplay:
   1.    TP - Total Points: Current points a character has. Some abilities allow characters to temporarily exceed their max points.
   2.    SP - Starting Points: Points each character starts the game with.
   3.    FP - Full Points: Each Champions full health bar.
   4.    MP - Max Points: The absolute maximum points achievable by using special abilities or drawing a Gain 4 Points and Max Points card.

Losing the Game

When a character reaches 0 points, they’re out of the game unless they have an ability to stay in or watch from the sidelines.

Refusal Penalty

*If You Refuse To Take A Shot You Lose 4 Points

*In "Take A Shot Or Die" Situation You Lose The Game

Rush Penalty

After taking 3 shots in a row you automatically lose 8 points

Protection Cards & Abilities

*Abilities can be blocked by other abilities or cards so be mindful about who you strike

*Some abilities needs two protection cards to block it

(For an example, Steels ability allows him to take points from a players AND he make those same players take a shot, but some protection cards protect from taking shots OR losing 4 points so you would need two cards to protect you from both)

Tips

#Tip1 - Be mindful when taking shots or losing points cause in take a shot or die situations you might be forced to take that 3rd shot in a row and be default you'll lose the 8 points as well so every 2nd to 3rd shot try to take the damage if you can.

© 2016 by DANGEROUS GEE. All rights reserved. 

  • Black YouTube Icon
  • Black Twitter Icon
  • Black Instagram Icon
  • Black Facebook Icon
bottom of page